API for functions to manipulate global state.
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23
lstate.h
23
lstate.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 1.7 1998/01/09 14:57:43 roberto Exp $
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** $Id: lstate.h,v 1.8 1998/05/27 13:03:40 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@@ -8,6 +8,7 @@
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#define lstate_h
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#include "lobject.h"
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#include "lua.h"
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#define MAX_C_BLOCKS 10
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@@ -44,10 +45,18 @@ struct ref {
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};
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typedef struct LState {
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struct lua_State {
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/* trhead-specific state */
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struct Stack stack; /* Lua stack */
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struct C_Lua_Stack Cstack; /* C2lua struct */
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void *errorJmp; /* current error recover point */
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char *Mbuffer; /* global buffer */
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char *Mbuffbase; /* current first position of Mbuffer */
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int Mbuffsize; /* size of Mbuffer */
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int Mbuffnext; /* next position to fill in Mbuffer */
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struct C_Lua_Stack Cblocks[MAX_C_BLOCKS];
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int numCblocks; /* number of nested Cblocks */
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/* global state */
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TObject errorim; /* error tag method */
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GCnode rootproto; /* list of all prototypes */
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GCnode rootcl; /* list of all closures */
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@@ -61,16 +70,10 @@ typedef struct LState {
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int refSize; /* size of refArray */
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unsigned long GCthreshold;
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unsigned long nblocks; /* number of 'blocks' currently allocated */
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char *Mbuffer; /* global buffer */
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char *Mbuffbase; /* current first position of Mbuffer */
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int Mbuffsize; /* size of Mbuffer */
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int Mbuffnext; /* next position to fill in Mbuffer */
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struct C_Lua_Stack Cblocks[MAX_C_BLOCKS];
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int numCblocks; /* number of nested Cblocks */
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} LState;
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};
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extern LState *lua_state;
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extern lua_State *lua_state;
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#define L lua_state
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