new version by lhf
This commit is contained in:
38
lundump.h
38
lundump.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lundump.h,v 1.5 1998/02/06 20:05:39 lhf Exp lhf $
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** $Id: lundump.h,v 1.6 1998/06/13 16:54:15 lhf Exp $
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** load pre-compiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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@@ -22,32 +22,36 @@ TProtoFunc* luaU_undump1(ZIO* Z); /* load one chunk */
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#define ID_STR 'S'
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#define ID_FUN 'F'
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#define ID_INT4 'l'
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#define ID_REAL4 'f'
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#define ID_REAL8 'd'
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#define ID_NATIVE '?'
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/* number representation */
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#define ID_INT4 'l' /* 4-byte integers */
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#define ID_REAL4 'f' /* 4-byte reals */
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#define ID_REAL8 'd' /* 8-byte reals */
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#define ID_NATIVE '?' /* whatever your machine uses */
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/*
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* use a multiple of PI for testing number representation.
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* multiplying by 10E8 gives notrivial integer values.
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* multiplying by 1E8 gives notrivial integer values.
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*/
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#define TEST_NUMBER 3.14159265358979323846E8
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/* LUA_NUMBER */
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/* if you change the definition of real, make sure you set ID_NUMBER
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* accordingly, specially if sizeof(long)!=4.
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/* LUA_NUMBER
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* choose one below for the number representation in precompiled chunks.
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* the default is ID_REAL8 because the default for LUA_NUM_TYPE is double.
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* if your machine does not use IEEE 754, use ID_NATIVE.
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* the next version will support conversion to/from IEEE 754.
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*
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* if you change LUA_NUM_TYPE, make sure you set ID_NUMBER accordingly,
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* specially if sizeof(long)!=4.
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* for types other than the ones listed below, you'll have to write your own
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* dump and undump routines.
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*/
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#if real==float
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#define ID_NUMBER ID_REAL4
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#elif real==double
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#define ID_NUMBER ID_REAL8
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#elif real==long
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#define ID_NUMBER ID_INT4
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#else
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#define ID_NUMBER ID_NATIVE
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#define ID_NUMBER ID_REAL8
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#if 0
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#define ID_NUMBER ID_REAL4
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#define ID_NUMBER ID_INT4
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#define ID_NUMBER ID_NATIVE
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#endif
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#endif
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