global variables are stored in a Lua table

This commit is contained in:
Roberto Ierusalimschy
2000-05-08 16:32:53 -03:00
parent 35a6ed2838
commit 11a7022067
21 changed files with 181 additions and 275 deletions

11
llex.c
View File

@@ -1,5 +1,5 @@
/*
** $Id: llex.c,v 1.56 2000/04/07 13:11:49 roberto Exp roberto $
** $Id: llex.c,v 1.57 2000/04/12 18:57:19 roberto Exp roberto $
** Lexical Analyzer
** See Copyright Notice in lua.h
*/
@@ -18,6 +18,7 @@
#include "lparser.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "luadebug.h"
#include "lzio.h"
@@ -121,12 +122,18 @@ static void skipspace (LexState *LS) {
}
static int globaldefined (lua_State *L, const char *name) {
const TObject *value = luaH_getglobal(L, name);
return ttype(value) != TAG_NIL;
}
static int checkcond (lua_State *L, LexState *LS, const char *buff) {
static const char *const opts[] = {"nil", "1", NULL};
int i = luaL_findstring(buff, opts);
if (i >= 0) return i;
else if (isalpha((unsigned char)buff[0]) || buff[0] == '_')
return luaS_globaldefined(L, buff);
return globaldefined(L, buff);
else {
luaX_syntaxerror(LS, "invalid $if condition", buff);
return 0; /* to avoid warnings */