global variables are stored in a Lua table

This commit is contained in:
Roberto Ierusalimschy
2000-05-08 16:32:53 -03:00
parent 35a6ed2838
commit 11a7022067
21 changed files with 181 additions and 275 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: ltable.h,v 1.18 1999/12/07 12:05:34 roberto Exp roberto $
** $Id: ltable.h,v 1.19 2000/04/25 16:55:09 roberto Exp roberto $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
@@ -19,11 +19,13 @@
Hash *luaH_new (lua_State *L, int nhash);
void luaH_free (lua_State *L, Hash *t);
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
const TObject *luaH_getnum (const Hash *t, Number key);
const TObject *luaH_getstr (const Hash *t, TString *key);
void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val);
int luaH_pos (lua_State *L, const Hash *t, const TObject *r);
void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val);
const TObject *luaH_getnum (const Hash *t, Number key);
unsigned long luaH_hash (lua_State *L, const TObject *key);
const TObject *luaH_getglobal (lua_State *L, const char *name);
/* exported only for debugging */
Node *luaH_mainposition (const Hash *t, const TObject *key);