new format for numbers in precompiled code (as strings)
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17
lundump.h
17
lundump.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lundump.h,v 1.13 1999/03/29 16:16:18 lhf Exp lhf $
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** $Id: lundump.h,v 1.15 1999/07/02 19:34:26 lhf Exp $
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** load pre-compiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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@@ -13,6 +13,8 @@
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TProtoFunc* luaU_undump1 (ZIO* Z); /* load one chunk */
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void luaU_badconstant (char* s, int i, TObject* o, TProtoFunc* tf);
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/* handle cases that cannot happen */
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double luaU_str2d (char* b, char* where);
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/* convert number from text */
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/* definitions for headers of binary files */
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#define VERSION 0x32 /* last format change was in 3.2 */
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@@ -30,19 +32,8 @@ void luaU_badconstant (char* s, int i, TObject* o, TProtoFunc* tf);
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#define NUMBER_FMT "%.16g" /* LUA_NUMBER */
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#endif
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/* LUA_NUMBER
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* by default, numbers are stored in precompiled chunks as decimal strings.
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* this is completely portable and fast enough for most applications.
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* if you want to use this default, do nothing.
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* if you want additional speed at the expense of portability, move the line
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* below out of this comment.
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#define LUAC_NATIVE
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*/
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#ifdef LUAC_NATIVE
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/* a multiple of PI for testing number representation */
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/* a multiple of PI for testing native format */
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/* multiplying by 1E8 gives non-trivial integer values */
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#define TEST_NUMBER 3.14159265358979323846E8
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#endif
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#endif
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