Improvements in the handling of signals
Added 'volatile' to 'l_signalT' variables plus some minor changes.
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20
ldebug.c
20
ldebug.c
@@ -107,13 +107,15 @@ static int getcurrentline (CallInfo *ci) {
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/*
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** This function can be called asynchronously (e.g. during a signal),
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** under "reasonable" assumptions. A new 'ci' is completely linked
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** in the list before it becomes part of the "active" list, and
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** we assume that pointers are atomic (see comment in next function).
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** (If we traverse one more item, there is no problem. If we traverse
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** one less item, the worst that can happen is that the signal will
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** not interrupt the script.)
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** Set 'trap' for all active Lua frames.
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** This function can be called during a signal, under "reasonable"
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** assumptions. A new 'ci' is completely linked in the list before it
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** becomes part of the "active" list, and we assume that pointers are
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** atomic; see comment in next function.
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** (A compiler doing interprocedural optimizations could, theoretically,
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** reorder memory writes in such a way that the list could be
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** temporarily broken while inserting a new element. We simply assume it
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** has no good reasons to do that.)
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*/
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static void settraps (CallInfo *ci) {
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for (; ci != NULL; ci = ci->previous)
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@@ -123,8 +125,8 @@ static void settraps (CallInfo *ci) {
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/*
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** This function can be called asynchronously (e.g. during a signal),
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** under "reasonable" assumptions.
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** This function can be called during a signal, under "reasonable"
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** assumptions.
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** Fields 'oldpc', 'basehookcount', and 'hookcount' (set by
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** 'resethookcount') are for debug only, and it is no problem if they
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** get arbitrary values (causes at most one wrong hook call). 'hookmask'
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