Bug: Lua stack still active when closing a state
This commit is contained in:
1
lstate.c
1
lstate.c
@@ -271,6 +271,7 @@ static void close_state (lua_State *L) {
|
||||
if (!completestate(g)) /* closing a partially built state? */
|
||||
luaC_freeallobjects(L); /* just collect its objects */
|
||||
else { /* closing a fully built state */
|
||||
L->ci = &L->base_ci; /* unwind CallInfo list */
|
||||
luaD_closeprotected(L, 1, LUA_OK); /* close all upvalues */
|
||||
luaC_freeallobjects(L); /* collect all objects */
|
||||
luai_userstateclose(L);
|
||||
|
||||
Reference in New Issue
Block a user