More uniform implementation for tail calls
'luaD_pretailcall' mimics 'luaD_precall', handling call metamethods and calling C functions directly. That makes the code in the interpreter loop simpler. This commit also goes back to emulating the tail call in 'luaD_precall' with a goto, as C compilers may not do proper tail calls and the C stack can overflow much sooner than the Lua stack (which grows as the metamethod is added to it).
This commit is contained in:
81
ldo.c
81
ldo.c
@@ -475,30 +475,6 @@ void luaD_poscall (lua_State *L, CallInfo *ci, int nres) {
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#define next_ci(L) (L->ci->next ? L->ci->next : luaE_extendCI(L))
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/*
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** Prepare a function for a tail call, building its call info on top
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** of the current call info. 'narg1' is the number of arguments plus 1
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** (so that it includes the function itself).
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*/
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void luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func, int narg1) {
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Proto *p = clLvalue(s2v(func))->p;
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int fsize = p->maxstacksize; /* frame size */
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int nfixparams = p->numparams;
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int i;
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for (i = 0; i < narg1; i++) /* move down function and arguments */
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setobjs2s(L, ci->func + i, func + i);
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checkstackGC(L, fsize);
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func = ci->func; /* moved-down function */
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for (; narg1 <= nfixparams; narg1++)
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setnilvalue(s2v(func + narg1)); /* complete missing arguments */
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ci->top = func + 1 + fsize; /* top for new function */
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lua_assert(ci->top <= L->stack_last);
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ci->u.l.savedpc = p->code; /* starting point */
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ci->callstatus |= CIST_TAIL;
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L->top = func + narg1; /* set top */
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}
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l_sinline CallInfo *prepCallInfo (lua_State *L, StkId func, int nret,
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int mask, StkId top) {
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CallInfo *ci = L->ci = next_ci(L); /* new frame */
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@@ -513,7 +489,7 @@ l_sinline CallInfo *prepCallInfo (lua_State *L, StkId func, int nret,
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/*
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** precall for C functions
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*/
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l_sinline CallInfo *precallC (lua_State *L, StkId func, int nresults,
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l_sinline int precallC (lua_State *L, StkId func, int nresults,
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lua_CFunction f) {
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int n; /* number of returns */
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CallInfo *ci;
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@@ -530,7 +506,50 @@ l_sinline CallInfo *precallC (lua_State *L, StkId func, int nresults,
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lua_lock(L);
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api_checknelems(L, n);
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luaD_poscall(L, ci, n);
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return NULL;
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return n;
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}
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/*
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** Prepare a function for a tail call, building its call info on top
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** of the current call info. 'narg1' is the number of arguments plus 1
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** (so that it includes the function itself). Return the number of
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** results, if it was a C function, or -1 for a Lua function.
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*/
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int luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func,
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int narg1, int delta) {
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retry:
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switch (ttypetag(s2v(func))) {
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case LUA_VCCL: /* C closure */
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return precallC(L, func, LUA_MULTRET, clCvalue(s2v(func))->f);
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case LUA_VLCF: /* light C function */
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return precallC(L, func, LUA_MULTRET, fvalue(s2v(func)));
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case LUA_VLCL: { /* Lua function */
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Proto *p = clLvalue(s2v(func))->p;
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int fsize = p->maxstacksize; /* frame size */
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int nfixparams = p->numparams;
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int i;
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ci->func -= delta; /* restore 'func' (if vararg) */
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for (i = 0; i < narg1; i++) /* move down function and arguments */
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setobjs2s(L, ci->func + i, func + i);
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checkstackGC(L, fsize);
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func = ci->func; /* moved-down function */
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for (; narg1 <= nfixparams; narg1++)
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setnilvalue(s2v(func + narg1)); /* complete missing arguments */
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ci->top = func + 1 + fsize; /* top for new function */
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lua_assert(ci->top <= L->stack_last);
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ci->u.l.savedpc = p->code; /* starting point */
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ci->callstatus |= CIST_TAIL;
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L->top = func + narg1; /* set top */
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return -1;
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}
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default: { /* not a function */
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func = luaD_tryfuncTM(L, func); /* try to get '__call' metamethod */
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/* return luaD_pretailcall(L, ci, func, narg1 + 1, delta); */
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narg1++;
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goto retry; /* try again */
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}
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}
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}
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@@ -543,11 +562,14 @@ l_sinline CallInfo *precallC (lua_State *L, StkId func, int nresults,
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** original function position.
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*/
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CallInfo *luaD_precall (lua_State *L, StkId func, int nresults) {
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retry:
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switch (ttypetag(s2v(func))) {
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case LUA_VCCL: /* C closure */
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return precallC(L, func, nresults, clCvalue(s2v(func))->f);
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precallC(L, func, nresults, clCvalue(s2v(func))->f);
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return NULL;
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case LUA_VLCF: /* light C function */
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return precallC(L, func, nresults, fvalue(s2v(func)));
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precallC(L, func, nresults, fvalue(s2v(func)));
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return NULL;
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case LUA_VLCL: { /* Lua function */
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CallInfo *ci;
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Proto *p = clLvalue(s2v(func))->p;
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@@ -564,7 +586,8 @@ CallInfo *luaD_precall (lua_State *L, StkId func, int nresults) {
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}
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default: { /* not a function */
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func = luaD_tryfuncTM(L, func); /* try to get '__call' metamethod */
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return luaD_precall(L, func, nresults); /* try again with metamethod */
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/* return luaD_precall(L, func, nresults); */
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goto retry; /* try again with metamethod */
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}
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}
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}
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