no need to define 'luaP_opnames' in regular builds
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6
ltests.h
6
ltests.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ltests.h,v 2.56 2018/02/27 18:47:32 roberto Exp roberto $
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** $Id: ltests.h,v 2.57 2018/04/11 16:49:36 roberto Exp roberto $
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** Internal Header for Debugging of the Lua Implementation
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** See Copyright Notice in lua.h
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*/
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@@ -24,6 +24,10 @@
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#define lua_assert(c) assert(c)
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/* include opcode names */
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#define LUAI_DEFOPNAMES
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/* compiled with -O0, Lua uses a lot of C stack space... */
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#undef LUAI_MAXCCALLS
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#define LUAI_MAXCCALLS 200
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