first implementation of multiple states (reentrant code).
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28
ldo.h
28
ldo.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ldo.h,v 1.8 1999/10/04 17:51:04 roberto Exp roberto $
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** $Id: ldo.h,v 1.9 1999/10/14 19:46:57 roberto Exp roberto $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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@@ -20,26 +20,26 @@
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** macro to increment stack top.
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** There must be always an empty slot at the L->stack.top
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*/
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#define incr_top { if (L->stack.top >= L->stack.last) luaD_checkstack(1); \
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#define incr_top { if (L->stack.top >= L->stack.last) luaD_checkstack(L, 1); \
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L->stack.top++; }
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/* macros to convert from lua_Object to (TObject *) and back */
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#define Address(lo) ((lo)+L->stack.stack-1)
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#define Ref(st) ((st)-L->stack.stack+1)
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#define Address(L, lo) ((lo)+L->stack.stack-1)
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#define Ref(L, st) ((st)-L->stack.stack+1)
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void luaD_init (void);
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void luaD_adjusttop (StkId newtop);
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void luaD_openstack (int nelems);
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void luaD_lineHook (int line);
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void luaD_callHook (StkId base, const TProtoFunc *tf, int isreturn);
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void luaD_calln (int nArgs, int nResults);
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void luaD_callTM (const TObject *f, int nParams, int nResults);
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int luaD_protectedrun (void);
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void luaD_gcIM (const TObject *o);
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void luaD_checkstack (int n);
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void luaD_init (lua_State *L);
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void luaD_adjusttop (lua_State *L, StkId newtop);
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void luaD_openstack (lua_State *L, int nelems);
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void luaD_lineHook (lua_State *L, int line);
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void luaD_callHook (lua_State *L, StkId base, const TProtoFunc *tf, int isreturn);
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void luaD_calln (lua_State *L, int nArgs, int nResults);
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void luaD_callTM (lua_State *L, const TObject *f, int nParams, int nResults);
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int luaD_protectedrun (lua_State *L);
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void luaD_gcIM (lua_State *L, const TObject *o);
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void luaD_checkstack (lua_State *L, int n);
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#endif
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