first implementation of multiple states (reentrant code).

This commit is contained in:
Roberto Ierusalimschy
1999-11-22 11:12:07 -02:00
parent 951897c093
commit 29ede6aa13
44 changed files with 2081 additions and 1936 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: ltable.c,v 1.28 1999/10/26 10:53:40 roberto Exp roberto $
** $Id: ltable.c,v 1.29 1999/11/10 15:39:35 roberto Exp roberto $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
@@ -18,6 +18,8 @@
*/
#define LUA_REENTRANT
#include "lauxlib.h"
#include "lmem.h"
#include "lobject.h"
@@ -26,7 +28,7 @@
#include "lua.h"
#define gcsize(n) numblocks(n*2, sizeof(Hash))
#define gcsize(L, n) numblocks(L, n*2, sizeof(Hash))
@@ -38,7 +40,7 @@
** returns the `main' position of an element in a table (that is, the index
** of its hash value)
*/
Node *luaH_mainposition (const Hash *t, const TObject *key) {
Node *luaH_mainposition (lua_State *L, const Hash *t, const TObject *key) {
unsigned long h;
switch (ttype(key)) {
case LUA_T_NUMBER:
@@ -48,27 +50,27 @@ Node *luaH_mainposition (const Hash *t, const TObject *key) {
h = tsvalue(key)->hash;
break;
case LUA_T_ARRAY:
h = IntPoint(avalue(key));
h = IntPoint(L, avalue(key));
break;
case LUA_T_PROTO:
h = IntPoint(tfvalue(key));
h = IntPoint(L, tfvalue(key));
break;
case LUA_T_CPROTO:
h = IntPoint(fvalue(key));
h = IntPoint(L, fvalue(key));
break;
case LUA_T_CLOSURE:
h = IntPoint(clvalue(key));
h = IntPoint(L, clvalue(key));
break;
default:
lua_error("unexpected type to index table");
lua_error(L, "unexpected type to index table");
h = 0; /* to avoid warnings */
}
return &t->node[h%(unsigned int)t->size];
}
const TObject *luaH_get (const Hash *t, const TObject *key) {
Node *n = luaH_mainposition(t, key);
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) {
Node *n = luaH_mainposition(L, t, key);
do {
if (luaO_equalObj(key, &n->key))
return &n->val;
@@ -78,16 +80,16 @@ const TObject *luaH_get (const Hash *t, const TObject *key) {
}
int luaH_pos (const Hash *t, const TObject *key) {
const TObject *v = luaH_get(t, key);
int luaH_pos (lua_State *L, const Hash *t, const TObject *key) {
const TObject *v = luaH_get(L, t, key);
return (v == &luaO_nilobject) ? -1 : /* key not found */
((const char *)v - (const char *)(&t->node[0].val))/sizeof(Node);
}
static Node *hashnodecreate (int nhash) {
Node *v = luaM_newvector(nhash, Node);
static Node *hashnodecreate (lua_State *L, int nhash) {
Node *v = luaM_newvector(L, nhash, Node);
int i;
for (i=0; i<nhash; i++) {
ttype(&v[i].key) = ttype(&v[i].val) = LUA_T_NIL;
@@ -97,17 +99,17 @@ static Node *hashnodecreate (int nhash) {
}
static void setnodevector (Hash *t, int size) {
t->node = hashnodecreate(size);
static void setnodevector (lua_State *L, Hash *t, int size) {
t->node = hashnodecreate(L, size);
t->size = size;
t->firstfree = &t->node[size-1]; /* first free position to be used */
L->nblocks += gcsize(size);
L->nblocks += gcsize(L, size);
}
Hash *luaH_new (int size) {
Hash *t = luaM_new(Hash);
setnodevector(t, luaO_redimension(size+1));
Hash *luaH_new (lua_State *L, int size) {
Hash *t = luaM_new(L, Hash);
setnodevector(L, t, luaO_redimension(L, size+1));
t->htag = TagDefault;
t->next = L->roottable;
L->roottable = t;
@@ -116,14 +118,14 @@ Hash *luaH_new (int size) {
}
void luaH_free (Hash *t) {
L->nblocks -= gcsize(t->size);
luaM_free(t->node);
luaM_free(t);
void luaH_free (lua_State *L, Hash *t) {
L->nblocks -= gcsize(L, t->size);
luaM_free(L, t->node);
luaM_free(L, t);
}
static int newsize (const Hash *t) {
static int newsize (lua_State *L, const Hash *t) {
Node *v = t->node;
int size = t->size;
int realuse = 0;
@@ -132,7 +134,7 @@ static int newsize (const Hash *t) {
if (ttype(&v[i].val) != LUA_T_NIL)
realuse++;
}
return luaO_redimension(realuse*2);
return luaO_redimension(L, realuse*2);
}
@@ -141,19 +143,19 @@ static int newsize (const Hash *t) {
** main position is free, to avoid needless collisions. In the second stage,
** we insert the other elements.
*/
static void rehash (Hash *t) {
static void rehash (lua_State *L, Hash *t) {
int oldsize = t->size;
Node *nold = t->node;
int i;
L->nblocks -= gcsize(oldsize);
setnodevector(t, newsize(t)); /* create new array of nodes */
L->nblocks -= gcsize(L, oldsize);
setnodevector(L, t, newsize(L, t)); /* create new array of nodes */
/* first loop; set only elements that can go in their main positions */
for (i=0; i<oldsize; i++) {
Node *old = nold+i;
if (ttype(&old->val) == LUA_T_NIL)
old->next = NULL; /* `remove' it for next loop */
else {
Node *mp = luaH_mainposition(t, &old->key); /* new main position */
Node *mp = luaH_mainposition(L, t, &old->key); /* new main position */
if (ttype(&mp->key) == LUA_T_NIL) { /* is it empty? */
mp->key = old->key; /* put element there */
mp->val = old->val;
@@ -180,7 +182,7 @@ static void rehash (Hash *t) {
} while (ttype(&t->firstfree->key) != LUA_T_NIL);
}
}
luaM_free(nold); /* free old array */
luaM_free(L, nold); /* free old array */
}
@@ -197,8 +199,8 @@ static void rehash (Hash *t) {
** pair; therefore, even when `val' points to an element of this table
** (this happens when we use `luaH_move'), there is no problem.
*/
void luaH_set (Hash *t, const TObject *key, const TObject *val) {
Node *mp = luaH_mainposition(t, key);
void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) {
Node *mp = luaH_mainposition(L, t, key);
Node *n = mp;
do { /* check whether `key' is somewhere in the chain */
if (luaO_equalObj(key, &n->key)) {
@@ -213,7 +215,7 @@ void luaH_set (Hash *t, const TObject *key, const TObject *val) {
n = t->firstfree; /* get a free place */
/* is colliding node out of its main position? (can only happens if
its position if after "firstfree") */
if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) {
if (mp > n && (othern=luaH_mainposition(L, t, &mp->key)) != mp) {
/* yes; move colliding node into free position */
while (othern->next != mp) othern = othern->next; /* find previous */
othern->next = n; /* redo the chain with `n' in place of `mp' */
@@ -235,22 +237,22 @@ void luaH_set (Hash *t, const TObject *key, const TObject *val) {
else if (t->firstfree == t->node) break; /* cannot decrement from here */
else (t->firstfree)--;
}
rehash(t); /* no more free places */
rehash(L, t); /* no more free places */
}
void luaH_setint (Hash *t, int key, const TObject *val) {
void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val) {
TObject index;
ttype(&index) = LUA_T_NUMBER;
nvalue(&index) = key;
luaH_set(t, &index, val);
luaH_set(L, t, &index, val);
}
const TObject *luaH_getint (const Hash *t, int key) {
const TObject *luaH_getint (lua_State *L, const Hash *t, int key) {
TObject index;
ttype(&index) = LUA_T_NUMBER;
nvalue(&index) = key;
return luaH_get(t, &index);
return luaH_get(L, t, &index);
}