first implementation of multiple states (reentrant code).
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28
ltable.h
28
ltable.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ltable.h,v 1.14 1999/10/14 19:13:31 roberto Exp roberto $
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** $Id: ltable.h,v 1.15 1999/10/26 10:53:40 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@@ -10,23 +10,23 @@
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#include "lobject.h"
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#define node(t,i) (&(t)->node[i])
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#define key(n) (&(n)->key)
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#define val(n) (&(n)->val)
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#define node(L, t,i) (&(t)->node[i])
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#define key(L, n) (&(n)->key)
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#define val(L, n) (&(n)->val)
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#define luaH_move(t,from,to) (luaH_setint(t, to, luaH_getint(t, from)))
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#define luaH_move(L, t,from,to) (luaH_setint(L, t, to, luaH_getint(L, t, from)))
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Hash *luaH_new (int nhash);
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void luaH_free (Hash *t);
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const TObject *luaH_get (const Hash *t, const TObject *key);
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void luaH_set (Hash *t, const TObject *key, const TObject *val);
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int luaH_pos (const Hash *t, const TObject *r);
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void luaH_setint (Hash *t, int key, const TObject *val);
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const TObject *luaH_getint (const Hash *t, int key);
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unsigned long luaH_hash (const TObject *key);
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Hash *luaH_new (lua_State *L, int nhash);
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void luaH_free (lua_State *L, Hash *t);
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const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
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void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val);
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int luaH_pos (lua_State *L, const Hash *t, const TObject *r);
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void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val);
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const TObject *luaH_getint (lua_State *L, const Hash *t, int key);
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unsigned long luaH_hash (lua_State *L, const TObject *key);
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/* exported only for debugging */
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Node *luaH_mainposition (const Hash *t, const TObject *key);
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Node *luaH_mainposition (lua_State *L, const Hash *t, const TObject *key);
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#endif
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