Using 'inline' in some functions

According to ISO C, "making a function an inline function suggests that
calls to the function be as fast as possible." (Not available in C89.)
This commit is contained in:
Roberto Ierusalimschy
2021-09-15 11:18:41 -03:00
parent 9db4bfed6b
commit 2ff3471722
5 changed files with 32 additions and 15 deletions

8
ldo.c
View File

@@ -407,7 +407,7 @@ StkId luaD_tryfuncTM (lua_State *L, StkId func) {
** expressions, multiple results for tail calls/single parameters)
** separated.
*/
static void moveresults (lua_State *L, StkId res, int nres, int wanted) {
l_sinline void moveresults (lua_State *L, StkId res, int nres, int wanted) {
StkId firstresult;
int i;
switch (wanted) { /* handle typical cases separately */
@@ -499,8 +499,8 @@ void luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func, int narg1) {
}
static CallInfo *prepCallInfo (lua_State *L, StkId func, int nret,
int mask, StkId top) {
l_sinline CallInfo *prepCallInfo (lua_State *L, StkId func, int nret,
int mask, StkId top) {
CallInfo *ci = L->ci = next_ci(L); /* new frame */
ci->func = func;
ci->nresults = nret;
@@ -572,7 +572,7 @@ CallInfo *luaD_precall (lua_State *L, StkId func, int nresults) {
** number of recursive invocations in the C stack) or nyci (the same
** plus increment number of non-yieldable calls).
*/
static void ccall (lua_State *L, StkId func, int nResults, int inc) {
l_sinline void ccall (lua_State *L, StkId func, int nResults, int inc) {
CallInfo *ci;
L->nCcalls += inc;
if (l_unlikely(getCcalls(L) >= LUAI_MAXCCALLS))