Refactoring in the use of 'readline' by 'lua.c'
More common code for 'readline' loaded statically or dynamically (or not loaded).
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75
lua.c
75
lua.c
@@ -432,32 +432,30 @@ static int handle_luainit (lua_State *L) {
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/*
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** lua_readline defines how to show a prompt and then read a line from
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** the standard input.
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** lua_saveline defines how to "save" a read line in a "history".
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** lua_freeline defines how to free a line read by lua_readline.
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** * lua_initreadline initializes the readline system.
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** * lua_readline defines how to show a prompt and then read a line from
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** the standard input.
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** * lua_saveline defines how to "save" a read line in a "history".
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** * lua_freeline defines how to free a line read by lua_readline.
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**
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** If lua_readline is defined, all of them should be defined.
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*/
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#if defined(LUA_USE_READLINE)
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#include <readline/readline.h>
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#include <readline/history.h>
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#define lua_initreadline(L) ((void)L, rl_readline_name="lua")
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#define lua_readline(b,p) ((void)b, readline(p))
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#define lua_saveline(line) add_history(line)
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#define lua_freeline(b) free(b)
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#endif
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#if !defined(lua_readline) /* { */
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/* pointer to dynamically loaded 'readline' function (if any) */
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typedef char *(*l_readline_t) (const char *prompt);
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static l_readline_t l_readline = NULL;
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/* Code to use the readline library, either statically or dynamically linked */
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/* pointer to 'readline' function (if any) */
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typedef char *(*l_readlineT) (const char *prompt);
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static l_readlineT l_readline = NULL;
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/* pointer to 'add_history' function (if any) */
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typedef void (*l_addhistT) (const char *string);
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static l_addhistT l_addhist = NULL;
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static char *lua_readline (char *buff, const char *prompt) {
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if (l_readline != NULL) /* is there a dynamic 'readline'? */
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if (l_readline != NULL) /* is there a 'readline'? */
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return (*l_readline)(prompt); /* use it */
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else { /* emulate 'readline' over 'buff' */
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fputs(prompt, stdout);
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@@ -467,33 +465,38 @@ static char *lua_readline (char *buff, const char *prompt) {
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}
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/* pointer to dynamically loaded 'add_history' function (if any) */
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typedef void (*l_addhist_t) (const char *string);
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static l_addhist_t l_addhist = NULL;
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static void lua_saveline (const char *line) {
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if (l_addhist != NULL) /* is there a dynamic 'add_history'? */
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if (l_addhist != NULL) /* is there an 'add_history'? */
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(*l_addhist)(line); /* use it */
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/* else nothing to be done */
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}
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static void lua_freeline (char *line) {
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if (l_readline != NULL) /* is there a dynamic 'readline'? */
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if (l_readline != NULL) /* is there a 'readline'? */
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free(line); /* free line created by it */
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/* else 'lua_readline' used an automatic buffer; nothing to free */
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}
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#if !defined(LUA_USE_DLOPEN) || !defined(LUA_READLINELIB)
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#if defined(LUA_USE_READLINE) /* { */
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#define lua_initreadline(L) ((void)L)
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/* assume Lua will be linked with '-lreadline' */
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#include <readline/readline.h>
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#include <readline/history.h>
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#else /* { */
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static void lua_initreadline(lua_State *L) {
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UNUSED(L);
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rl_readline_name = "lua";
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l_readline = readline;
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l_addhist = add_history;
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}
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#elif defined(LUA_USE_DLOPEN) && defined(LUA_READLINELIB) /* }{ */
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/* try to load 'readline' dynamically */
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#include <dlfcn.h>
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static void lua_initreadline (lua_State *L) {
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void *lib = dlopen(LUA_READLINELIB, RTLD_NOW | RTLD_LOCAL);
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if (lib == NULL)
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@@ -502,14 +505,16 @@ static void lua_initreadline (lua_State *L) {
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const char **name = cast(const char**, dlsym(lib, "rl_readline_name"));
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if (name != NULL)
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*name = "Lua";
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l_readline = cast(l_readline_t, cast_func(dlsym(lib, "readline")));
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if (l_readline == NULL)
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lua_warning(L, "unable to load 'readline'", 0);
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else
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l_addhist = cast(l_addhist_t, cast_func(dlsym(lib, "add_history")));
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l_readline = cast(l_readlineT, cast_func(dlsym(lib, "readline")));
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l_addhist = cast(l_addhistT, cast_func(dlsym(lib, "add_history")));
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}
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}
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#else /* }{ */
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/* no readline; leave function pointers as NULL */
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#define lua_initreadline(L) cast(void, L)
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#endif /* } */
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#endif /* } */
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