too much optimization to "break" keys in tables; keep them as TObjects...

This commit is contained in:
Roberto Ierusalimschy
2001-06-26 10:20:45 -03:00
parent 9559c111a3
commit 37f3a1c045
8 changed files with 64 additions and 78 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: lobject.h,v 1.105 2001/06/07 15:01:21 roberto Exp roberto $
** $Id: lobject.h,v 1.106 2001/06/15 20:36:57 roberto Exp roberto $
** Type definitions for Lua objects
** See Copyright Notice in lua.h
*/
@@ -73,6 +73,9 @@ typedef struct lua_TObject {
{ TObject *o1=(obj1); const TObject *o2=(obj2); \
o1->tt=o2->tt; o1->value = o2->value; }
#define setttype(obj, tt) (ttype(obj) = (tt))
typedef TObject *StkId; /* index to stack elements */
@@ -167,8 +170,7 @@ typedef struct Closure {
typedef struct Node {
struct Node *next; /* for chaining */
int key_tt; /* (break object to save padding space) */
Value key_value;
TObject key;
TObject val;
} Node;