(much) better handling of memory alloction errors
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3
ldo.h
3
ldo.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ldo.h,v 1.20 2000/04/14 18:12:35 roberto Exp $
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** $Id: ldo.h,v 1.21 2000/06/28 20:21:06 roberto Exp roberto $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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@@ -25,6 +25,7 @@ void luaD_openstack (lua_State *L, StkId pos);
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void luaD_lineHook (lua_State *L, StkId func, int line, lua_Hook linehook);
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void luaD_call (lua_State *L, StkId func, int nResults);
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void luaD_callTM (lua_State *L, const TObject *f, int nParams, int nResults);
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void luaD_breakrun (lua_State *L, int errcode);
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int luaD_protectedrun (lua_State *L);
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void luaD_checkstack (lua_State *L, int n);
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