'lua_setlocal' should not pop value when failing (to be consistent
with the manual and with 'lua_setupvalue')
This commit is contained in:
9
ldblib.c
9
ldblib.c
@@ -1,5 +1,5 @@
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/*
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** $Id: ldblib.c,v 1.146 2014/11/10 14:27:16 roberto Exp roberto $
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** $Id: ldblib.c,v 1.147 2014/12/08 15:47:25 roberto Exp roberto $
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** Interface from Lua to its debug API
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** See Copyright Notice in lua.h
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*/
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@@ -207,15 +207,20 @@ static int db_getlocal (lua_State *L) {
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static int db_setlocal (lua_State *L) {
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int arg;
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const char *name;
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lua_State *L1 = getthread(L, &arg);
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lua_Debug ar;
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int level = (int)luaL_checkinteger(L, arg + 1);
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int nvar = (int)luaL_checkinteger(L, arg + 2);
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if (!lua_getstack(L1, level, &ar)) /* out of range? */
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return luaL_argerror(L, arg+1, "level out of range");
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luaL_checkany(L, arg+3);
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lua_settop(L, arg+3);
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lua_xmove(L, L1, 1);
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lua_pushstring(L, lua_setlocal(L1, &ar, (int)luaL_checkinteger(L, arg+2)));
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name = lua_setlocal(L1, &ar, nvar);
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if (name == NULL)
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lua_pop(L1, 1); /* pop value (if not popped by 'lua_setlocal') */
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lua_pushstring(L, name);
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return 1;
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}
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