emergency garbage collector (core forces a GC when allocation fails)

This commit is contained in:
Roberto Ierusalimschy
2006-07-11 12:53:29 -03:00
parent c7b89dd280
commit 3ca9af51a4
19 changed files with 190 additions and 153 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: lstate.c,v 2.35 2005/10/06 20:46:25 roberto Exp roberto $
** $Id: lstate.c,v 2.36 2006/05/24 14:15:50 roberto Exp roberto $
** Global State
** See Copyright Notice in lua.h
*/
@@ -12,6 +12,7 @@
#include "lua.h"
#include "lapi.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
@@ -71,8 +72,8 @@ static void f_luaopen (lua_State *L, void *ud) {
global_State *g = G(L);
UNUSED(ud);
stack_init(L, L); /* init stack */
sethvalue(L, gt(L), luaH_new(L, 0, 2)); /* table of globals */
sethvalue(L, registry(L), luaH_new(L, 0, 2)); /* registry */
sethvalue(L, gt(L), luaH_new(L)); /* table of globals */
sethvalue(L, registry(L), luaH_new(L)); /* registry */
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaT_init(L);
luaX_init(L);
@@ -116,9 +117,14 @@ static void close_state (lua_State *L) {
}
lua_State *luaE_newthread (lua_State *L) {
lua_State *L1 = tostate(luaM_malloc(L, state_size(lua_State)));
LUA_API lua_State *lua_newthread (lua_State *L) {
lua_State *L1;
lua_lock(L);
luaC_checkGC(L);
L1 = tostate(luaM_malloc(L, state_size(lua_State)));
luaC_link(L, obj2gco(L1), LUA_TTHREAD);
setthvalue(L, L->top, L1);
api_incr_top(L);
preinit_state(L1, G(L));
stack_init(L1, L); /* init stack */
setobj2n(L, gt(L1), gt(L)); /* share table of globals */
@@ -127,6 +133,8 @@ lua_State *luaE_newthread (lua_State *L) {
L1->hook = L->hook;
resethookcount(L1);
lua_assert(iswhite(obj2gco(L1)));
lua_unlock(L);
luai_userstatethread(L, L1);
return L1;
}
@@ -152,6 +160,7 @@ LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
L->tt = LUA_TTHREAD;
g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT);
L->marked = luaC_white(g);
g->emergencygc = 0;
set2bits(L->marked, FIXEDBIT, SFIXEDBIT);
preinit_state(L, g);
g->frealloc = f;
@@ -159,7 +168,7 @@ LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
g->mainthread = L;
g->uvhead.u.l.prev = &g->uvhead;
g->uvhead.u.l.next = &g->uvhead;
g->GCthreshold = 0; /* mark it as unfinished state */
g->GCthreshold = MAX_LUMEM; /* no GC while building state */
g->strt.size = 0;
g->strt.nuse = 0;
g->strt.hash = NULL;