New function 'table.create'
Creates a table preallocating memory. (It just exports to Lua the API function 'lua_createtable'.)
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@@ -3234,11 +3234,11 @@ Values at other positions are not affected.
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}
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@APIEntry{void lua_createtable (lua_State *L, int narr, int nrec);|
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@APIEntry{void lua_createtable (lua_State *L, int nseq, int nrec);|
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@apii{0,1,m}
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Creates a new empty table and pushes it onto the stack.
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Parameter @id{narr} is a hint for how many elements the table
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Parameter @id{nseq} is a hint for how many elements the table
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will have as a sequence;
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parameter @id{nrec} is a hint for how many other elements
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the table will have.
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@@ -7969,6 +7969,19 @@ If @id{i} is greater than @id{j}, returns the empty string.
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}
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@LibEntry{table.create (nseq [, nrec])|
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Creates a new empty table, preallocating memory.
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This preallocation may help performance and save memory
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when you know in advance how many elements the table will have.
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Parameter @id{nseq} is a hint for how many elements the table
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will have as a sequence.
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Optional parameter @id{nrec} is a hint for how many other elements
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the table will have; its default is zero.
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}
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@LibEntry{table.insert (list, [pos,] value)|
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Inserts element @id{value} at position @id{pos} in @id{list},
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