new macro 'isLuacode' (to distinguish regular Lua code from
hooks, where C code can run inside a Lua function).
This commit is contained in:
10
lstate.h
10
lstate.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 2.151 2017/11/13 15:36:52 roberto Exp roberto $
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** $Id: lstate.h,v 2.152 2017/11/23 16:35:54 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@@ -112,7 +112,7 @@ typedef struct CallInfo {
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** Bits in CallInfo status
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*/
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#define CIST_OAH (1<<0) /* original value of 'allowhook' */
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#define CIST_LUA (1<<1) /* call is running a Lua function */
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#define CIST_C (1<<1) /* call is running a C function */
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#define CIST_HOOKED (1<<2) /* call is running a debug hook */
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#define CIST_YPCALL (1<<3) /* call is a yieldable protected call */
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#define CIST_TAIL (1<<4) /* call was tail called */
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@@ -120,7 +120,11 @@ typedef struct CallInfo {
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#define CIST_LEQ (1<<6) /* using __lt for __le */
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#define CIST_FIN (1<<7) /* call is running a finalizer */
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#define isLua(ci) ((ci)->callstatus & CIST_LUA)
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/* active function is a Lua function */
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#define isLua(ci) (!((ci)->callstatus & CIST_C))
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/* call is running Lua code (not a hook) */
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#define isLuacode(ci) (!((ci)->callstatus & (CIST_C | CIST_HOOKED)))
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/* assume that CIST_OAH has offset 0 and that 'v' is strictly 0/1 */
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#define setoah(st,v) ((st) = ((st) & ~CIST_OAH) | (v))
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