'math.randomseed()' returns the seeds it used
A call to 'math.randomseed()' returns the two components of the seed it set, so that they can be used to set that same seed again.
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@@ -37,8 +37,6 @@ end
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-- tests should require debug when needed
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debug = nil
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require"bwcoercion"
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if usertests then
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T = nil -- no "internal" tests for user tests
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@@ -46,7 +44,6 @@ else
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T = rawget(_G, "T") -- avoid problems with 'strict' module
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end
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math.randomseed(0)
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--[=[
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example of a long [comment],
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@@ -54,6 +51,14 @@ math.randomseed(0)
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]=]
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print("\n\tStarting Tests")
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do
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-- set random seed
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local random_x, random_y = math.randomseed()
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print(string.format("random seeds: %d, %d", random_x, random_y))
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end
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print("current path:\n****" .. package.path .. "****\n")
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@@ -815,7 +815,7 @@ end
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-- low-level!! For the current implementation of random in Lua,
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-- the first call after seed 1007 should return 0x7a7040a5a323c9d6
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do
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-- all computations assume at most 32-bit integers
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-- all computations should work with 32-bit integers
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local <const> h = 0x7a7040a5 -- higher half
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local <const> l = 0xa323c9d6 -- lower half
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@@ -840,7 +840,14 @@ do
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assert(rand * 2^floatbits == res)
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end
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math.randomseed()
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do
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-- testing return of 'randomseed'
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local <const> x, <const> y = math.randomseed()
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local res = math.random(0)
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math.randomseed(x, y) -- should repeat the state
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assert(math.random(0) == res)
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-- keep the random seed for following tests
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end
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do -- test random for floats
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local randbits = math.min(floatbits, 64) -- at most 64 random bits
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