(much) cleaner way to control function states
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9
lvm.h
9
lvm.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lvm.h,v 1.44 2002/07/05 18:27:39 roberto Exp $
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** $Id: lvm.h,v 1.45 2002/08/05 17:36:24 roberto Exp roberto $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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@@ -22,13 +22,6 @@
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(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
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/*
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** dummy addrees, to mark Lua functions calling other Lua functions (and
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** therefore without a valid `pc'
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*/
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extern Instruction const *luaV_callingmark;
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int luaV_lessthan (lua_State *L, const TObject *l, const TObject *r);
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int luaV_equalval (lua_State *L, const TObject *t1, const TObject *t2);
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const TObject *luaV_tonumber (const TObject *obj, TObject *n);
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