small optimizations for table access
This commit is contained in:
6
ltable.h
6
ltable.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ltable.h,v 1.17 1999/11/23 13:58:02 roberto Exp roberto $
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** $Id: ltable.h,v 1.18 1999/12/07 12:05:34 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@@ -14,7 +14,7 @@
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#define key(n) (&(n)->key)
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#define val(n) (&(n)->val)
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#define luaH_move(L, t,from,to) (luaH_setint(L, t, to, luaH_getint(L, t, from)))
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#define luaH_move(L, t,from,to) (luaH_setint(L, t, to, luaH_getnum(t, from)))
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Hash *luaH_new (lua_State *L, int nhash);
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void luaH_free (lua_State *L, Hash *t);
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@@ -22,7 +22,7 @@ const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
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void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val);
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int luaH_pos (lua_State *L, const Hash *t, const TObject *r);
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void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val);
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const TObject *luaH_getint (lua_State *L, const Hash *t, int key);
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const TObject *luaH_getnum (const Hash *t, Number key);
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unsigned long luaH_hash (lua_State *L, const TObject *key);
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/* exported only for debugging */
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