small optimizations for table access

This commit is contained in:
Roberto Ierusalimschy
2000-04-25 13:55:09 -03:00
parent b9c98cd4d9
commit 534c3a64d3
5 changed files with 57 additions and 31 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: ltable.h,v 1.17 1999/11/23 13:58:02 roberto Exp roberto $
** $Id: ltable.h,v 1.18 1999/12/07 12:05:34 roberto Exp roberto $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
@@ -14,7 +14,7 @@
#define key(n) (&(n)->key)
#define val(n) (&(n)->val)
#define luaH_move(L, t,from,to) (luaH_setint(L, t, to, luaH_getint(L, t, from)))
#define luaH_move(L, t,from,to) (luaH_setint(L, t, to, luaH_getnum(t, from)))
Hash *luaH_new (lua_State *L, int nhash);
void luaH_free (lua_State *L, Hash *t);
@@ -22,7 +22,7 @@ const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val);
int luaH_pos (lua_State *L, const Hash *t, const TObject *r);
void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val);
const TObject *luaH_getint (lua_State *L, const Hash *t, int key);
const TObject *luaH_getnum (const Hash *t, Number key);
unsigned long luaH_hash (lua_State *L, const TObject *key);
/* exported only for debugging */