using 'trap' to stop 'luaV_execute' when necessary (tracing and
to update its copy of 'base' when the stack is reallocated)
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3
lstate.h
3
lstate.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 2.146 2017/11/02 11:28:56 roberto Exp $
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** $Id: lstate.h,v 2.150 2017/11/07 13:25:26 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@@ -91,6 +91,7 @@ typedef struct CallInfo {
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union {
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struct { /* only for Lua functions */
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const Instruction *savedpc;
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l_signalT trap;
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} l;
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struct { /* only for C functions */
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lua_KFunction k; /* continuation in case of yields */
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