"lua_debug", "lua_callhook" and "lua_linehook" must be inside "lua_state".
This commit is contained in:
8
lvm.c
8
lvm.c
@@ -1,5 +1,5 @@
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/*
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** $Id: lvm.c,v 1.43 1999/02/02 19:41:17 roberto Exp roberto $
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** $Id: lvm.c,v 1.44 1999/02/04 16:36:16 roberto Exp roberto $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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@@ -317,7 +317,7 @@ StkId luaV_execute (Closure *cl, TProtoFunc *tf, StkId base) {
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struct Stack *S = &L->stack; /* to optimize */
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register Byte *pc = tf->code;
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TObject *consts = tf->consts;
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if (lua_callhook)
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if (L->callhook)
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luaD_callHook(base, tf, 0);
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luaD_checkstack((*pc++)+EXTRA_STACK);
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if (*pc < ZEROVARARG)
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@@ -335,7 +335,7 @@ StkId luaV_execute (Closure *cl, TProtoFunc *tf, StkId base) {
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S->top = S->stack + base;
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/* goes through */
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case RETCODE:
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if (lua_callhook)
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if (L->callhook)
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luaD_callHook(base, NULL, 1);
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return base + (aux ? 0 : *pc);
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@@ -615,7 +615,7 @@ StkId luaV_execute (Closure *cl, TProtoFunc *tf, StkId base) {
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(S->stack+base-1)->ttype = LUA_T_LINE;
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}
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(S->stack+base-1)->value.i = aux;
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if (lua_linehook)
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if (L->linehook)
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luaD_lineHook(aux);
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break;
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