better way to link callinfo's and stack
This commit is contained in:
11
lstate.h
11
lstate.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 1.53 2001/02/23 20:30:01 roberto Exp roberto $
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** $Id: lstate.h,v 1.54 2001/03/02 17:27:50 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@@ -31,8 +31,6 @@
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#define LUA_USERSTATE
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#endif
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typedef TObject *StkId; /* index to stack elements */
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/*
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** marks for Reference array
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@@ -90,18 +88,19 @@ typedef struct global_State {
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struct lua_State {
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LUA_USERSTATE
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StkId top; /* first free slot in the stack */
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StkId stack; /* stack base */
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CallInfo *ci; /* call info for current function */
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StkId stack_last; /* last free slot in the stack */
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int stacksize;
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StkId Cbase; /* base for current C function */
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Hash *gt; /* table for globals */
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global_State *G;
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StkId stack; /* stack base */
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int stacksize;
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lua_Hook callhook;
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lua_Hook linehook;
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int allowhooks;
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struct lua_longjmp *errorJmp; /* current error recover point */
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lua_State *next; /* circular double linked list of states */
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lua_State *previous;
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CallInfo basefunc;
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};
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