some improvements in stack control
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19
ldo.c
19
ldo.c
@@ -1,5 +1,5 @@
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/*
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** $Id: ldo.c,v 1.163 2002/03/11 12:45:00 roberto Exp roberto $
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** $Id: ldo.c,v 1.164 2002/03/15 17:17:16 roberto Exp roberto $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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@@ -101,22 +101,24 @@ void luaD_growstack (lua_State *L, int n) {
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** Open a hole inside the stack at `pos'
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*/
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static void luaD_openstack (lua_State *L, StkId pos) {
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int i = L->top-pos;
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while (i--) setobj(pos+i+1, pos+i);
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StkId p;
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for (p = L->top; p > pos; p--) setobj(p, p-1);
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incr_top(L);
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}
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static void dohook (lua_State *L, lua_Debug *ar, lua_Hook hook) {
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L->ci->top = L->top;
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ptrdiff_t top = savestack(L, L->top);
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luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */
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L->ci->top += LUA_MINSTACK;
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L->allowhooks = 0; /* cannot call hooks inside a hook */
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lua_unlock(L);
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(*hook)(L, ar);
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lua_lock(L);
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lua_assert(L->allowhooks == 0);
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L->allowhooks = 1;
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L->top = L->ci->top;
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L->ci->top -= LUA_MINSTACK;
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L->top = restorestack(L, top);
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}
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@@ -218,8 +220,7 @@ StkId luaD_precall (lua_State *L, StkId func) {
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ci->savedpc = p->code; /* starting point */
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if (p->is_vararg) /* varargs? */
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adjust_varargs(L, p->numparams);
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if (ci->base > L->stack_last - p->maxstacksize)
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luaD_growstack(L, p->maxstacksize);
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luaD_checkstack(L, p->maxstacksize);
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ci->line = 0;
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ci->top = ci->base + p->maxstacksize;
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while (L->top < ci->top)
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@@ -245,9 +246,9 @@ StkId luaD_precall (lua_State *L, StkId func) {
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void luaD_poscall (lua_State *L, int wanted, StkId firstResult) {
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StkId res;
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if (L->callhook) {
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StkId stack = L->stack; /* next call may change stack */
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ptrdiff_t fr = savestack(L, firstResult); /* next call may change stack */
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luaD_callHook(L, L->callhook, "return");
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firstResult = (firstResult - stack) + L->stack;
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firstResult = restorestack(L, fr);
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}
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res = L->ci->base - 1; /* func == final position of 1st result */
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L->ci--;
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