callhook can be static
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@@ -134,7 +134,7 @@ void luaD_lineHook (lua_State *L, int line, lua_Hook linehook) {
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}
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}
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void luaD_callHook (lua_State *L, lua_Hook callhook, const char *event) {
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static void luaD_callHook (lua_State *L, lua_Hook callhook, const char *event) {
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if (L->allowhooks) {
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if (L->allowhooks) {
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lua_Debug ar;
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lua_Debug ar;
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ar.event = event;
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ar.event = event;
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@@ -23,7 +23,6 @@
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void luaD_lineHook (lua_State *L, int line, lua_Hook linehook);
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void luaD_lineHook (lua_State *L, int line, lua_Hook linehook);
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void luaD_callHook (lua_State *L, lua_Hook callhook, const char *event);
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StkId luaD_precall (lua_State *L, StkId func);
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StkId luaD_precall (lua_State *L, StkId func);
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void luaD_call (lua_State *L, StkId func, int nResults);
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void luaD_call (lua_State *L, StkId func, int nResults);
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void luaD_poscall (lua_State *L, int wanted, StkId firstResult);
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void luaD_poscall (lua_State *L, int wanted, StkId firstResult);
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