several small details

This commit is contained in:
Roberto Ierusalimschy
2005-05-17 16:49:15 -03:00
parent c2bb9abcec
commit 67578ec51f
20 changed files with 152 additions and 137 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: luaconf.h,v 1.47 2005/05/03 19:30:17 roberto Exp roberto $
** $Id: luaconf.h,v 1.48 2005/05/16 21:19:00 roberto Exp roberto $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@@ -13,14 +13,12 @@
/*
** {==================================================================
** Index (search for keyword to find corresponding entry)
** ==================================================================
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
/* }================================================================== */
/*
@@ -67,17 +65,17 @@
/*
@@ LUA_PATHSEP is the character that separates templates in a path.
** CHANGE it if for some reason your system cannot use a
** semicolon. (E.g., a semicolon may be a too common character in
** semicolon. (E.g., if a semicolon is a common character in
** file/directory names.) Probably you do not need to change this.
*/
#define LUA_PATHSEP ';'
/*
@@ LUA_PATH_MARK is ths string that marks the substitution points in a
@@ LUA_PATH_MARK is the string that marks the substitution points in a
@* template.
** CHANGE it if for some reason your system cannot use an interogation
** mark. (E.g., an interogation mark may be a too common character in
** CHANGE it if for some reason your system cannot use an interrogation
** mark. (E.g., if an interogation mark is a common character in
** file/directory names.) Probably you do not need to change this.
*/
#define LUA_PATH_MARK "?"
@@ -113,16 +111,16 @@
#endif
/* more often then not the libs go together with the core */
/* more often than not the libs go together with the core */
#define LUALIB_API LUA_API
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
@* exported to outside modules.
** CHANGE it if you need to mark them in some special way. Gcc mark
** them as "hidden" to optimize their call when Lua is compiled as a
** shared library.
** CHANGE it if you need to mark them in some special way. Gcc (versions
** 3.2 and later) mark them as "hidden" to optimize their call when Lua
** is compiled as a shared library.
*/
#if defined(luaall_c)
#define LUAI_FUNC static
@@ -141,10 +139,20 @@
/*
@@ LUA_SM describes how variable strings appear in error messages.
@@ LUA_QL describes how error messages quote program elements.
** CHANGE it if you want a different appearance.
*/
#define LUA_SM "'%s'"
#define LUA_QL(x) "'" x "'"
#define LUA_QS LUA_QL("%s")
/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
@* of a function in debug information.
** CHANGE it if you a different size.
*/
#define LUA_IDSIZE 60
/*
** {==================================================================
@@ -155,8 +163,8 @@
#if defined(lua_c) || defined(luaall_c)
/*
@@ lua_stdin_is_tty is a function to detect whether the standard input is
@* a 'tty' (that is, is interactive).
@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
@* is, whether we're running lua interactively).
** CHANGE it if you have a better definition for non-POSIX/non-Windows
** systems.
*/
@@ -191,7 +199,8 @@
/*
@@ LUA_MAXINPUT is the maximum length for an input line
@@ LUA_MAXINPUT is the maximum length for an input line in the
@* stand-alone interpreter.
** CHANGE it if you need longer lines.
*/
#define LUA_MAXINPUT 512
@@ -200,10 +209,10 @@
/*
@@ lua_readline defines how to show a prompt and then read a line from
@* the standard input.
@@ lua_saveline defines how to "save" a read line.
@@ lua_saveline defines how to "save" a read line in a "history".
@@ lua_freeline defines how to free a line read by lua_readline.
** CHANGE them if you want to improve this functionality (e.g., using GNU
** readline and history facilities).
** CHANGE them if you want to improve this functionality (e.g., by using
** GNU readline and history facilities).
*/
#if !defined(__STRICT_ANSI__) && defined(LUA_USE_READLINE)
#include <stdio.h>
@@ -317,14 +326,14 @@
/*
@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
@@ LUAI_INT32 is an signed integer with at least 32 bits.
@@ LUAI_UMEM is an an unsigned integer big enough to count the total
@@ LUAI_UMEM is an unsigned integer big enough to count the total
@* memory used by Lua.
@@ LUAI_MEM is an a signed integer big enough to count the total memory
@@ LUAI_MEM is a signed integer big enough to count the total memory
@* used by Lua.
** CHANGE here if for some weird reason the default definitions are not
** good enough for your machine. (The 'else' definition always works,
** but may waste space on machines with 64-bit longs.) Probably you do
** not need to change this.
** good enough for your machine. (The definitions in the 'else'
** part always works, but may waste space on machines with 64-bit
** longs.) Probably you do not need to change this.
*/
#if LUAI_BITSINT >= 32
#define LUAI_UINT32 unsigned int
@@ -352,7 +361,8 @@
/*
@@ LUAI_MAXCSTACK limits the number of slots that a C function can use.
@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
@* can use.
** CHANGE it if you need lots of (Lua) stack space for your C
** functions. This limit is arbitrary; its only purpose is to stop C
** functions to consume unlimited stack space.
@@ -379,7 +389,7 @@
@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
@* syntactical nested non-terminals in a program.
*/
#define LUAI_MAXCCALLS 200
#define LUAI_MAXCCALLS 200
/*
@@ -420,7 +430,7 @@
** in C is extremely slow, so any alternative is worth trying.
*/
/* On a GNU/Pentium, resort to assembler */
/* On a gcc/Pentium, resort to assembler */
#if !defined(__STRICT_ANSI__) && defined(__GNUC__) && defined(__i386)
#define lua_number2int(i,d) __asm__ ("fistpl %0":"=m"(i):"t"(d):"st")
@@ -433,10 +443,10 @@
/* on Pentium machines compliant with C99, you can try lrint */
#elif defined (__i386) && defined(__STDC_VERSION__) && \
(__STDC_VERSION__ >= 199900L)
(__STDC_VERSION__ >= 199900L)
#define lua_number2int(i,d) ((i)=lrint(d))
/* this option always work, but may be slow */
/* this option always works, but may be slow */
#else
#define lua_number2int(i,d) ((i)=(int)(d))
@@ -447,14 +457,14 @@
@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
** CHANGE (see lua_number2int).
*/
/* On a GNU or Windows/Pentium, resort to assembler */
/* On a gcc or Windows/Pentium, resort to assembler */
#if (defined(__GNUC__) && defined(__i386)) || \
(defined(_MSC_VER) && defined(_M_IX86))
#define lua_number2integer(i,n) lua_number2int(i, n)
/* this option always work, but may be slow */
/* this option always works, but may be slow */
#else
#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
#endif
@@ -462,6 +472,7 @@
/*
** {==================================================================
@@ LUA_NUMBER is the type of numbers in Lua.
** CHANGE the following definitions only if you want to build Lua
** with a number type different from double. You may also need to
** change lua_number2int & lua_number2integer.
@@ -470,7 +481,6 @@
/*
@@ LUA_NUMBER is the type of numbers in Lua.
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@* over a number.
*/
@@ -512,9 +522,9 @@
/*
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
** CHANGE it if your system requires alignments larger than double. (For
** instance, if your system supports long double and those long doubles
** must be aligned in 16-byte boundaries, then you should add long
** double in the union.) Probably you do not need to change this.
** instance, if your system supports long doubles and they must be
** aligned in 16-byte boundaries, then you should add long double in the
** union.) Probably you do not need to change this.
*/
#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
@@ -535,7 +545,7 @@
#define luai_jmpbuf int /* dummy variable */
#elif !defined(__STRICT_ANSI__) && (defined(unix) || defined(__unix) || \
defined(__unix__))
defined(__unix__))
/* in Unix, try _longjmp/_setjmp (more efficient) */
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
@@ -589,7 +599,7 @@
** dynamic-library system for your platform (either Windows' DLL, Mac's
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
** it. To use dlopen you also need to adapt the makefile (probably
** it. To use dlopen you also need to adapt the src/Makefile (probably
** adding -ldl to the linker options), so Lua does not select it
** automatically. (When you change the makefile to add -ldl, you must
** also add -DLUA_USE_DLOPEN.)
@@ -611,7 +621,7 @@
@@ lua_lock/lua_unlock are macros for thread synchronization inside the
@* Lua core. This is an attempt to simplify the implementation of a
@* multithreaded version of Lua.
** CHANGE them only if you know what you are doing. all accesses to
** CHANGE them only if you know what you are doing. All accesses to
** the global state and to global objects are synchronized. Because
** threads can read the stack of other threads (when running garbage
** collection), a thread must also synchronize any write-access to its
@@ -650,7 +660,10 @@
/* =================================================================== */
/* Local configuration */
/*
** Local configuration. You can use this space to add your redefinitions
** without modifying the main part of the file.
*/