Lua now uses "homemade" lctype (instead of ctype.h from ANSI C)

This commit is contained in:
Roberto Ierusalimschy
2009-02-19 14:33:51 -03:00
parent ada82930fd
commit 6905ae900b
4 changed files with 28 additions and 26 deletions

View File

@@ -1,10 +1,9 @@
/*
** $Id: lobject.c,v 2.27 2007/12/19 17:24:38 roberto Exp roberto $
** $Id: lobject.c,v 2.28 2008/01/30 18:05:23 roberto Exp roberto $
** Some generic functions over Lua objects
** See Copyright Notice in lua.h
*/
#include <ctype.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
@@ -15,6 +14,7 @@
#include "lua.h"
#include "lctype.h"
#include "ldebug.h"
#include "ldo.h"
#include "lmem.h"
@@ -95,7 +95,7 @@ int luaO_str2d (const char *s, lua_Number *result) {
if (*endptr == 'x' || *endptr == 'X') /* maybe an hexadecimal constant? */
*result = cast_num(strtoul(s, &endptr, 16));
if (*endptr == '\0') return 1; /* most common case */
while (isspace(cast(unsigned char, *endptr))) endptr++;
while (lisspace(cast(unsigned char, *endptr))) endptr++;
if (*endptr != '\0') return 0; /* invalid trailing characters? */
return 1;
}