new way to control hooks inside hooks (now the control is done inside Lua)
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4
ldo.h
4
ldo.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ldo.h,v 1.13 1999/12/02 16:24:45 roberto Exp roberto $
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** $Id: ldo.h,v 1.14 1999/12/06 11:41:28 roberto Exp roberto $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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@@ -27,8 +27,6 @@ void luaD_init (lua_State *L, int stacksize);
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void luaD_adjusttop (lua_State *L, StkId base, int extra);
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void luaD_openstack (lua_State *L, StkId pos);
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void luaD_lineHook (lua_State *L, int line);
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void luaD_callHook (lua_State *L, StkId base, const TProtoFunc *tf,
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int isreturn);
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void luaD_call (lua_State *L, StkId func, int nResults);
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void luaD_callTM (lua_State *L, const TObject *f, int nParams, int nResults);
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int luaD_protectedrun (lua_State *L);
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