macros LUA_ENTRY/LUA_EXIT to control exclusive access to Lua core
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9
ltable.c
9
ltable.c
@@ -1,5 +1,5 @@
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/*
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** $Id: ltable.c,v 1.64 2001/01/18 15:59:09 roberto Exp roberto $
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** $Id: ltable.c,v 1.65 2001/01/19 13:20:30 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@@ -20,6 +20,7 @@
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#include "lua.h"
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#include "ldo.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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@@ -112,7 +113,7 @@ Node *luaH_next (lua_State *L, const Hash *t, const TObject *key) {
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else {
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const TObject *v = luaH_get(t, key);
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if (v == &luaO_nilobject)
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lua_error(L, "invalid key for `next'");
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luaD_error(L, "invalid key for `next'");
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i = (int)(((const char *)v -
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(const char *)(&t->node[0].val)) / sizeof(Node)) + 1;
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}
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@@ -152,7 +153,7 @@ void luaH_remove (Hash *t, TObject *key) {
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static void setnodevector (lua_State *L, Hash *t, luint32 size) {
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int i;
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if (size > MAX_INT)
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lua_error(L, "table overflow");
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luaD_error(L, "table overflow");
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t->node = luaM_newvector(L, size, Node);
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for (i=0; i<(int)size; i++) {
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setnilvalue(&t->node[i].key);
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@@ -259,7 +260,7 @@ static TObject *luaH_setany (lua_State *L, Hash *t, const TObject *key) {
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Node *mp = luaH_mainposition(t, key);
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Node *n = mp;
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if (!mp)
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lua_error(L, "table index is nil");
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luaD_error(L, "table index is nil");
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do { /* check whether `key' is somewhere in the chain */
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if (luaO_equalObj(key, &n->key))
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return &n->val; /* that's all */
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