better implementation for `floating-point bytes'
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@@ -1,5 +1,5 @@
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/*
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** $Id: lobject.h,v 2.5 2004/05/31 18:51:50 roberto Exp roberto $
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** $Id: lobject.h,v 2.6 2004/10/06 18:34:16 roberto Exp $
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** Type definitions for Lua objects
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** See Copyright Notice in lua.h
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*/
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@@ -352,7 +352,7 @@ extern const TValue luaO_nilobject;
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int luaO_log2 (unsigned int x);
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int luaO_int2fb (unsigned int x);
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#define fb2int(x) (((x) & 7) << ((x) >> 3))
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int luaO_fb2int (int x);
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int luaO_rawequalObj (const TValue *t1, const TValue *t2);
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int luaO_str2d (const char *s, lua_Number *result);
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