easier way to erase 'dead' keys
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3
ltable.h
3
ltable.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ltable.h,v 1.26 2000/12/04 18:33:40 roberto Exp roberto $
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** $Id: ltable.h,v 1.27 2001/01/10 18:56:11 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@@ -19,7 +19,6 @@ void luaH_free (lua_State *L, Hash *t);
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const TObject *luaH_get (const Hash *t, const TObject *key);
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const TObject *luaH_getnum (const Hash *t, lua_Number key);
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const TObject *luaH_getstr (const Hash *t, TString *key);
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void luaH_remove (Hash *t, TObject *key);
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
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Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
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TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key);
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