added 'cachemiss' field to prototype to avoid wasting time checking
hits that fail too often
This commit is contained in:
12
lvm.c
12
lvm.c
@@ -1,5 +1,5 @@
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/*
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** $Id: lvm.c,v 2.273 2017/04/26 17:46:52 roberto Exp roberto $
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** $Id: lvm.c,v 2.274 2017/04/28 20:57:45 roberto Exp roberto $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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@@ -618,6 +618,7 @@ static LClosure *getcached (Proto *p, UpVal **encup, StkId base) {
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if (c->upvals[i]->v != v)
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return NULL; /* wrong upvalue; cannot reuse closure */
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}
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p->cachemiss = 0; /* got a hit */
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}
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return c; /* return cached closure (or NULL if no cached closure) */
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}
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@@ -644,8 +645,13 @@ static void pushclosure (lua_State *L, Proto *p, UpVal **encup, StkId base,
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ncl->upvals[i] = encup[uv[i].idx];
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/* new closure is white, so we do not need a barrier here */
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}
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if (!isblack(p)) /* cache will not break GC invariant? */
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p->cache = ncl; /* save it on cache for reuse */
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if (p->cachemiss >= 10) /* too many missings? */
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p->cache = NULL; /* give up cache */
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else {
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if (!isblack(p)) /* cache will not break GC invariant? */
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p->cache = ncl; /* save it on cache for reuse */
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p->cachemiss++;
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}
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}
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