new signature for `luaH_set'

This commit is contained in:
Roberto Ierusalimschy
2000-06-06 13:31:41 -03:00
parent dbbf6c073b
commit 8bcf622876
6 changed files with 55 additions and 61 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: ltable.c,v 1.44 2000/06/05 20:07:53 roberto Exp roberto $
** $Id: ltable.c,v 1.45 2000/06/05 20:15:33 roberto Exp roberto $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
@@ -193,12 +193,12 @@ static int numuse (const Hash *t) {
static void rehash (lua_State *L, Hash *t) {
int oldsize = t->size;
Node *nold = t->node;
int newsize = numuse(t);
int nelems = numuse(t);
int i;
LUA_ASSERT(L, newsize<=oldsize, "wrong count");
if (newsize >= oldsize-oldsize/4) /* using more than 3/4? */
LUA_ASSERT(L, nelems<=oldsize, "wrong count");
if (nelems >= oldsize-oldsize/4) /* using more than 3/4? */
setnodevector(L, t, (lint32)oldsize*2);
else if (newsize <= oldsize/4 && /* less than 1/4? */
else if (nelems <= oldsize/4 && /* less than 1/4? */
oldsize > MINPOWER2)
setnodevector(L, t, oldsize/2);
else
@@ -207,35 +207,28 @@ static void rehash (lua_State *L, Hash *t) {
for (i=0; i<oldsize; i++) {
Node *old = nold+i;
if (ttype(&old->val) != TAG_NIL)
luaH_set(L, t, &old->key, &old->val);
*luaH_set(L, t, &old->key) = old->val;
}
luaM_free(L, nold); /* free old array */
}
/*
** sets a pair key-value in a hash table; first, check whether key is
** inserts a key into a hash table; first, check whether key is
** already present; if not, check whether key's main position is free;
** if not, check whether colliding node is in its main position or not;
** if it is not, move colliding node to an empty place and put new pair
** if it is not, move colliding node to an empty place and put new key
** in its main position; otherwise (colliding node is in its main position),
** new pair goes to an empty position.
** Tricky point: the only place where an old element is moved is when
** we move the colliding node to an empty place; nevertheless, its old
** value is still in that position until we set the value for the new
** pair; therefore, even when `val' points to an element of this table
** (this happens when we use `luaH_move'), there is no problem.
** new key goes to an empty position.
*/
void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) {
TObject *luaH_set (lua_State *L, Hash *t, const TObject *key) {
Node *mp = luaH_mainposition(t, key);
Node *n = mp;
if (!mp)
lua_error(L, "unexpected type to index table");
do { /* check whether `key' is somewhere in the chain */
if (luaO_equalObj(key, &n->key)) {
n->val = *val; /* update value */
return; /* that's all */
}
if (luaO_equalObj(key, &n->key))
return &n->val; /* that's all */
else n = n->next;
} while (n);
/* `key' not found; must insert it */
@@ -243,7 +236,7 @@ void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) {
Node *othern; /* main position of colliding node */
n = t->firstfree; /* get a free place */
/* is colliding node out of its main position? (can only happens if
its position if after "firstfree") */
its position is after "firstfree") */
if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) {
/* yes; move colliding node into free position */
while (othern->next != mp) othern = othern->next; /* find previous */
@@ -259,30 +252,32 @@ void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) {
}
}
mp->key = *key;
mp->val = *val;
for (;;) { /* check free places */
for (;;) { /* correct `firstfree' */
if (ttype(&t->firstfree->key) == TAG_NIL)
return; /* OK; table still has a free place */
return &mp->val; /* OK; table still has a free place */
else if (t->firstfree == t->node) break; /* cannot decrement from here */
else (t->firstfree)--;
}
rehash(L, t); /* no more free places */
return luaH_set(L, t, key); /* `rehash' invalidates this insertion */
}
void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val) {
TObject *luaH_setint (lua_State *L, Hash *t, int key) {
TObject index;
ttype(&index) = TAG_NUMBER;
nvalue(&index) = key;
luaH_set(L, t, &index, val);
return luaH_set(L, t, &index);
}
void luaH_setstr (lua_State *L, Hash *t, TString *key, const TObject *val) {
TObject index;
void luaH_setstrnum (lua_State *L, Hash *t, TString *key, Number val) {
TObject *value, index;
ttype(&index) = TAG_STRING;
tsvalue(&index) = key;
luaH_set(L, t, &index, val);
value = luaH_set(L, t, &index);
ttype(value) = TAG_NUMBER;
nvalue(value) = val;
}