tables are better manipulated via "Hash *" instead of "TObject" or

"lua_Object".
This commit is contained in:
Roberto Ierusalimschy
1998-12-30 11:14:46 -02:00
parent 766e67ef3b
commit 9a45543841
3 changed files with 43 additions and 39 deletions

View File

@@ -1,5 +1,5 @@
/*
** $Id: ltable.h,v 1.5 1997/11/26 18:53:45 roberto Exp roberto $
** $Id: ltable.h,v 1.6 1998/07/12 16:15:19 roberto Exp roberto $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
@@ -19,7 +19,7 @@ Hash *luaH_new (int nhash);
void luaH_free (Hash *frees);
TObject *luaH_get (Hash *t, TObject *ref);
TObject *luaH_set (Hash *t, TObject *ref);
Node *luaH_next (TObject *o, TObject *r);
Node *luaH_next (Hash *t, TObject *r);
void luaH_setint (Hash *t, int ref, TObject *val);
TObject *luaH_getint (Hash *t, int ref);