tables are better manipulated via "Hash *" instead of "TObject" or
"lua_Object".
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4
ltable.h
4
ltable.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ltable.h,v 1.5 1997/11/26 18:53:45 roberto Exp roberto $
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** $Id: ltable.h,v 1.6 1998/07/12 16:15:19 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@@ -19,7 +19,7 @@ Hash *luaH_new (int nhash);
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void luaH_free (Hash *frees);
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TObject *luaH_get (Hash *t, TObject *ref);
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TObject *luaH_set (Hash *t, TObject *ref);
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Node *luaH_next (TObject *o, TObject *r);
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Node *luaH_next (Hash *t, TObject *r);
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void luaH_setint (Hash *t, int ref, TObject *val);
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TObject *luaH_getint (Hash *t, int ref);
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