'math.randomseed()' sets a somewhat random seed
When called with no arguments, 'math.randomseed' uses time and ASLR to generate a somewhat random seed. the initial seed when Lua starts is generated this way.
This commit is contained in:
31
lmathlib.c
31
lmathlib.c
@@ -301,7 +301,7 @@ static int math_type (lua_State *L) {
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/* rotate left 'x' by 'n' bits */
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static Rand64 rotl (Rand64 x, int n) {
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return (x << n) | (trim64(x) >> (64 - n));
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return (x << n) | (trim64(x) >> (64 - n));
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}
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static Rand64 nextrand (Rand64 *state) {
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@@ -597,11 +597,27 @@ static void setseed (Rand64 *state, lua_Unsigned n1, lua_Unsigned n2) {
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}
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/*
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** Set a "random" seed. To get some randomness, use the current time
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** and the address of 'L' (in case the machine does address space layout
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** randomization).
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*/
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static void randseed (lua_State *L, RanState *state) {
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lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
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lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
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setseed(state->s, seed1, seed2);
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}
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static int math_randomseed (lua_State *L) {
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RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1));
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lua_Integer n1 = luaL_checkinteger(L, 1);
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lua_Integer n2 = luaL_optinteger(L, 2, 0);
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setseed(state->s, n1, n2);
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if (lua_isnone(L, 1))
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randseed(L, state);
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else {
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lua_Integer n1 = luaL_checkinteger(L, 1);
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lua_Integer n2 = luaL_optinteger(L, 2, 0);
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setseed(state->s, n1, n2);
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}
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return 0;
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}
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@@ -615,15 +631,10 @@ static const luaL_Reg randfuncs[] = {
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/*
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** Register the random functions and initialize their state.
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** To give some "randomness" to the initial seed, use the current time
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** and the address of 'L' (in case the machine does address space layout
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** randomization).
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*/
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static void setrandfunc (lua_State *L) {
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RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0);
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lua_Unsigned seed1 = (lua_Unsigned)time(NULL);
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lua_Unsigned seed2 = (lua_Unsigned)(size_t)L;
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setseed(state->s, seed1, seed2);
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randseed(L, state); /* initialize with a "random" seed */
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luaL_setfuncs(L, randfuncs, 1);
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}
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