'math.randomseed()' sets a somewhat random seed
When called with no arguments, 'math.randomseed' uses time and ASLR to generate a somewhat random seed. the initial seed when Lua starts is generated this way.
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@@ -7643,14 +7643,10 @@ is equivalent to @T{math.random(1,n)}.
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The call @T{math.random(0)} produces an integer with
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all bits (pseudo)random.
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Lua initializes its pseudo-random generator with
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a weak attempt for ``randomness'',
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Lua initializes its pseudo-random generator with the equivalent of
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a call to @Lid{math.randomseed} with no arguments,
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so that @id{math.random} should generate
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different sequences of results each time the program runs.
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To ensure a required level of randomness to the initial state
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(or contrarily, to have a deterministic sequence,
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for instance when debugging a program),
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you should call @Lid{math.randomseed} explicitly.
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The results from this function have good statistical qualities,
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but they are not cryptographically secure.
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@@ -7660,14 +7656,23 @@ some number of previous results.)
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}
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@LibEntry{math.randomseed (x [, y])|
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@LibEntry{math.randomseed ([x [, y]])|
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The integer parameters @id{x} and @id{y} are
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concatenated into a 128-bit @Q{seed} that
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When called with at least one argument,
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the integer parameters @id{x} and @id{y} are
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concatenated into a 128-bit @emphx{seed} that
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is used to reinitialize the pseudo-random generator;
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equal seeds produce equal sequences of numbers.
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The default for @id{y} is zero.
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When called with no arguments,
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Lua generates a seed with
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a weak attempt for randomness.
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To ensure a required level of randomness to the initial state
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(or contrarily, to have a deterministic sequence,
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for instance when debugging a program),
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you should call @Lid{math.randomseed} with explicit arguments.
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}
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@LibEntry{math.sin (x)|
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