'luaD_tryfuncTM' can ensure it does not change the stack
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4
ldo.h
4
ldo.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ldo.h,v 2.37 2017/12/08 17:28:25 roberto Exp roberto $
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** $Id: ldo.h,v 2.38 2017/12/11 12:43:40 roberto Exp roberto $
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** Stack and Call structure of Lua
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** See Copyright Notice in lua.h
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*/
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@@ -51,7 +51,7 @@ LUAI_FUNC void luaD_hook (lua_State *L, int event, int line);
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LUAI_FUNC void luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func, int n);
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LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
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LUAI_FUNC void luaD_callnoyield (lua_State *L, StkId func, int nResults);
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LUAI_FUNC StkId luaD_tryfuncTM (lua_State *L, StkId func);
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LUAI_FUNC void luaD_tryfuncTM (lua_State *L, StkId func);
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LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
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ptrdiff_t oldtop, ptrdiff_t ef);
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LUAI_FUNC void luaD_poscall (lua_State *L, CallInfo *ci, StkId firstResult,
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