name changes to avoid name collision between macros and variables
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8
ltable.h
8
ltable.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ltable.h,v 1.42 2002/05/27 20:35:40 roberto Exp roberto $
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** $Id: ltable.h,v 1.43 2002/11/07 16:03:33 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@@ -10,9 +10,9 @@
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#include "lobject.h"
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#define node(t,i) (&(t)->node[i])
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#define key(n) (&(n)->i_key)
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#define val(n) (&(n)->i_val)
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#define gnode(t,i) (&(t)->node[i])
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#define gkey(n) (&(n)->i_key)
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#define gval(n) (&(n)->i_val)
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const TObject *luaH_getnum (Table *t, int key);
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