optimizations based on all types but number and nil are pointers
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11
ltable.h
11
ltable.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ltable.h,v 1.27 2001/01/10 18:56:11 roberto Exp roberto $
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** $Id: ltable.h,v 1.28 2001/01/26 13:18:00 roberto Exp roberto $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@@ -14,13 +14,14 @@
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#define key(n) (&(n)->key)
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#define val(n) (&(n)->val)
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#define luaH_get(t,k) luaH_set(NULL,t,k)
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#define luaH_getnum(t,k) luaH_setnum(NULL,t,k)
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#define luaH_getstr(t,k) luaH_setstr(NULL,t,k)
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Hash *luaH_new (lua_State *L, int nhash);
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void luaH_free (lua_State *L, Hash *t);
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const TObject *luaH_get (const Hash *t, const TObject *key);
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const TObject *luaH_getnum (const Hash *t, lua_Number key);
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const TObject *luaH_getstr (const Hash *t, TString *key);
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
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Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
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Node * luaH_next (lua_State *L, Hash *t, const TObject *r);
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TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key);
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TObject *luaH_setstr (lua_State *L, Hash *t, TString *key);
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