GC parameters encoded as floating-point bytes
This encoding brings more precision and a larger range for these parameters.
This commit is contained in:
53
lobject.c
53
lobject.c
@@ -33,7 +33,7 @@
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** Computes ceil(log2(x))
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*/
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int luaO_ceillog2 (unsigned int x) {
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static const lu_byte log_2[256] = { /* log_2[i] = ceil(log2(i - 1)) */
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static const lu_byte log_2[256] = { /* log_2[i - 1] = ceil(log2(i)) */
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0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
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6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
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7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
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@@ -49,6 +49,57 @@ int luaO_ceillog2 (unsigned int x) {
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return l + log_2[x];
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}
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/*
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** Encodes 'p'% as a floating-point byte, represented as (eeeeexxx).
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** The exponent is represented using excess-7. Mimicking IEEE 754, the
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** representation normalizes the number when possible, assuming an extra
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** 1 before the mantissa (xxx) and adding one to the exponent (eeeeexxx)
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** to signal that. So, the real value is (1xxx) * 2^(eeeee - 8) if
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** eeeee != 0, and (xxx) * 2^-7 otherwise.
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*/
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unsigned int luaO_codeparam (unsigned int p) {
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if (p >= (cast(lu_mem, 0xF) << 0xF) / 128 * 100) /* overflow? */
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return 0xFF; /* return maximum value */
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else {
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p = (p * 128u) / 100;
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if (p <= 0xF)
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return p;
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else {
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int log = luaO_ceillog2(p + 1) - 5;
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return ((p >> log) - 0x10) | ((log + 1) << 4);
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}
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}
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}
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/*
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** Computes 'p' times 'x', where 'p' is a floating-point byte.
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*/
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l_obj luaO_applyparam (unsigned int p, l_obj x) {
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unsigned int m = p & 0xF; /* mantissa */
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int e = (p >> 4); /* exponent */
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if (e > 0) { /* normalized? */
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e--;
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m += 0x10; /* maximum 'm' is 0x1F */
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}
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e -= 7; /* correct excess-7 */
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if (e < 0) {
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e = -e;
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if (x < MAX_LOBJ / 0x1F) /* multiplication cannot overflow? */
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return (x * m) >> e; /* multiplying first gives more precision */
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else if ((x >> e) < MAX_LOBJ / 0x1F) /* cannot overflow after shift? */
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return (x >> e) * m;
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else /* real overflow */
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return MAX_LOBJ;
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}
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else {
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if (x < (MAX_LOBJ / 0x1F) >> e) /* no overflow? */
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return (x * m) << e; /* order doesn't matter here */
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else /* real overflow */
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return MAX_LOBJ;
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}
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}
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static lua_Integer intarith (lua_State *L, int op, lua_Integer v1,
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lua_Integer v2) {
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