luaD_call is more uniform

This commit is contained in:
Roberto Ierusalimschy
2000-10-06 09:45:25 -03:00
parent 046a3d6173
commit ad3816d0d1
4 changed files with 42 additions and 46 deletions

4
ldo.h
View File

@@ -1,5 +1,5 @@
/*
** $Id: ldo.h,v 1.26 2000/10/04 12:16:08 roberto Exp roberto $
** $Id: ldo.h,v 1.27 2000/10/05 13:00:17 roberto Exp roberto $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
@@ -22,8 +22,6 @@
void luaD_init (lua_State *L, int stacksize);
void luaD_adjusttop (lua_State *L, StkId base, int extra);
void luaD_lineHook (lua_State *L, StkId func, int line, lua_Hook linehook);
void luaD_callHook (lua_State *L, StkId func, lua_Hook callhook,
const char *event);
void luaD_call (lua_State *L, StkId func, int nResults);
void luaD_callTM (lua_State *L, Closure *f, int nParams, int nResults);
void luaD_checkstack (lua_State *L, int n);