"Object" renamed to "TObject" (Tagged Object), to avoid conflicts with
pre-defined names in some C compilers.
This commit is contained in:
18
fallback.h
18
fallback.h
@@ -1,5 +1,5 @@
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/*
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** $Id: fallback.h,v 1.16 1997/03/20 19:20:43 roberto Exp roberto $
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** $Id: fallback.h,v 1.17 1997/03/24 17:13:22 roberto Exp roberto $
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*/
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#ifndef fallback_h
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@@ -49,19 +49,19 @@ typedef enum {
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#define GIM_N 3
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void luaI_setfallback (void);
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int luaI_ref (Object *object, int lock);
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Object *luaI_getref (int ref);
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void luaI_travlock (int (*fn)(Object *));
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int luaI_ref (TObject *object, int lock);
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TObject *luaI_getref (int ref);
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void luaI_travlock (int (*fn)(TObject *));
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void luaI_invalidaterefs (void);
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char *luaI_travfallbacks (int (*fn)(Object *));
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char *luaI_travfallbacks (int (*fn)(TObject *));
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void luaI_type (void);
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void luaI_settag (int tag, Object *o);
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void luaI_settag (int tag, TObject *o);
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lua_Type luaI_typetag (int tag);
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Object *luaI_getim (int tag, IMS event);
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TObject *luaI_getim (int tag, IMS event);
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#define luaI_getimbyObj(o,e) (luaI_getim(luaI_tag(o),(e)))
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Object *luaI_getgim (IMGS event);
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int luaI_tag (Object *o);
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TObject *luaI_getgim (IMGS event);
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int luaI_tag (TObject *o);
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void luaI_setintmethod (void);
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void luaI_setglobalmethod (void);
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void luaI_initfallbacks (void);
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