Implementacao de funcoes para tratar Lua function em C e
correcoes de bugs nas tabelas dinamicas.
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28
opcode.c
28
opcode.c
@@ -3,7 +3,7 @@
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** TecCGraf - PUC-Rio
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*/
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char *rcs_opcode="$Id: opcode.c,v 2.1 1994/04/20 22:07:57 celes Exp celes $";
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char *rcs_opcode="$Id: opcode.c,v 2.2 1994/07/19 21:27:18 celes Exp celes $";
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#include <stdio.h>
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#include <stdlib.h>
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@@ -26,7 +26,7 @@ char *rcs_opcode="$Id: opcode.c,v 2.1 1994/04/20 22:07:57 celes Exp celes $";
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#define STACK_BUFFER (STACKGAP+128)
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static Word maxstack;
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static Long maxstack;
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static Object *stack=NULL;
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static Object *top, *base;
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@@ -683,6 +683,22 @@ int lua_call (char *functionname, int nparam)
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return (lua_execute (startcode));
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}
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/*
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** Execute the given lua function. Return 0 on success or 1 on error.
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*/
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int lua_callfunction (Object *function, int nparam)
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{
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static Byte startcode[] = {CALLFUNC, HALT};
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int i;
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if (tag(function) != T_FUNCTION) return 1;
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for (i=1; i<=nparam; i++)
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*(top-i+2) = *(top-i);
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top += 2;
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tag(top-nparam-1) = T_MARK;
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*(top-nparam-2) = *function;
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return (lua_execute (startcode));
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}
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/*
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** Get a parameter, returning the object handle or NULL on error.
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** 'number' must be 1 to get the first parameter.
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@@ -953,6 +969,14 @@ int lua_istable (Object *object)
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return (object != NULL && tag(object) == T_ARRAY);
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}
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/*
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** Given an object handle, return if it is a lua function.
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*/
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int lua_isfunction (Object *object)
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{
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return (object != NULL && tag(object) == T_FUNCTION);
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}
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/*
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** Given an object handle, return if it is a cfunction one.
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*/
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