numbers are stored in ascii format for better portability and simplicity
This commit is contained in:
97
lundump.h
97
lundump.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lundump.h,v 1.6 1999/03/30 20:29:34 roberto Exp roberto $
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** $Id: lundump.h,v 1.13 1999/03/29 16:16:18 lhf Exp lhf $
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** load pre-compiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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@@ -10,39 +10,7 @@
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#include "lobject.h"
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#include "lzio.h"
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/* -- start of user configuration ------------------------------------------ */
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/* LUA_NUMBER
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* choose below the number representation in precompiled chunks by choosing an
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* an adequate definition for ID_NUMBER.
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* if you change LUA_NUM_TYPE, you must set ID_NUMBER accordingly.
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* the default is ID_REAL8 because the default for LUA_NUM_TYPE is double.
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* if you want to use this default, do nothing.
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* if your machine does not use the IEEE 754 floating-point standard, use
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* ID_NATIVE, but precompiled chunks may not be portable to all architectures.
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*
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* for types other than the ones listed below, you'll have to write your own
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* dump and undump routines, specially if sizeof(long)!=4.
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*/
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/* choose one definition for ID_NUMBER and move it to after #endif */
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#if 0
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#define ID_NUMBER ID_INT4 /* 4-byte integers */
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#define ID_NUMBER ID_REAL4 /* 4-byte reals */
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#define ID_NUMBER ID_REAL8 /* 8-byte reals */
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#define ID_NUMBER ID_NATIVE /* whatever your machine uses */
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#endif
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/* format for numbers in listings and error messages */
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#ifndef NUMBER_FMT
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#define NUMBER_FMT "%.16g" /* LUA_NUMBER */
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#endif
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/* -- end of user configuration -- DO NOT CHANGE ANYTHING BELOW THIS LINE -- */
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TProtoFunc* luaU_undump1 (ZIO* Z); /* load one chunk */
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void luaU_testnumber (void); /* test number representation */
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void luaU_badconstant (char* s, int i, TObject* o, TProtoFunc* tf);
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/* handle cases that cannot happen */
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@@ -52,52 +20,29 @@ void luaU_badconstant (char* s, int i, TObject* o, TProtoFunc* tf);
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#define ID_CHUNK 27 /* binary files start with ESC... */
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#define SIGNATURE "Lua" /* ...followed by this signature */
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/* number representation */
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#define ID_INT4 'l' /* 4-byte integers */
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#define ID_REAL4 'f' /* 4-byte reals */
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#define ID_REAL8 'd' /* 8-byte reals */
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#define ID_NATIVE '?' /* whatever your machine uses */
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/* the default is ID_REAL8 because the default for LUA_NUM_TYPE is double */
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#ifndef ID_NUMBER
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#define ID_NUMBER ID_REAL8 /* 8-byte reals */
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#endif
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/* a multiple of PI for testing number representation */
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/* multiplying by 1E8 gives non-trivial integer values */
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#define TEST_NUMBER 3.14159265358979323846E8
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#if ID_NUMBER==ID_REAL4
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#define DumpNumber DumpFloat
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#define LoadNumber LoadFloat
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#define SIZEOF_NUMBER 4
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#define TYPEOF_NUMBER float
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#define NAMEOF_NUMBER "float"
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#elif ID_NUMBER==ID_REAL8
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#define DumpNumber DumpDouble
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#define LoadNumber LoadDouble
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#define SIZEOF_NUMBER 8
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#define TYPEOF_NUMBER double
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#define NAMEOF_NUMBER "double"
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#elif ID_NUMBER==ID_INT4
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#define DumpNumber DumpLong
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#define LoadNumber LoadLong
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#define SIZEOF_NUMBER 4
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#define TYPEOF_NUMBER long
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#define NAMEOF_NUMBER "long"
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#elif ID_NUMBER==ID_NATIVE
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#define DumpNumber DumpNative
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#define LoadNumber LoadNative
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#define SIZEOF_NUMBER sizeof(real)
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#define TYPEOF_NUMBER real
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#define NAMEOF_NUMBER "native"
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#else
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#error bad ID_NUMBER
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#endif
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/* formats for error messages */
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#define SOURCE "<%s:%d>"
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#define IN " in %p " SOURCE
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#define INLOC tf,tf->source->str,tf->lineDefined
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/* format for numbers in listings and error messages */
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#ifndef NUMBER_FMT
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#define NUMBER_FMT "%.16g" /* LUA_NUMBER */
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#endif
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/* LUA_NUMBER
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* by default, numbers are stored in precompiled chunks as decimal strings.
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* this is completely portable and fast enough for most applications.
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* if you want to use this default, do nothing.
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* if you want additional speed at the expense of portability, move the line
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* below out of this comment.
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#define LUAC_NATIVE
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*/
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#ifdef LUAC_NATIVE
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/* a multiple of PI for testing number representation */
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/* multiplying by 1E8 gives non-trivial integer values */
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#define TEST_NUMBER 3.14159265358979323846E8
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#endif
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#endif
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