function "move" for tables is better implemented with some "inside
information".
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3
ltable.h
3
ltable.h
@@ -1,5 +1,5 @@
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/*
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** $Id: ltable.h,v 1.6 1998/07/12 16:15:19 roberto Exp roberto $
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** $Id: ltable.h,v 1.7 1998/12/30 13:14:46 roberto Exp $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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@@ -22,6 +22,7 @@ TObject *luaH_set (Hash *t, TObject *ref);
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Node *luaH_next (Hash *t, TObject *r);
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void luaH_setint (Hash *t, int ref, TObject *val);
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TObject *luaH_getint (Hash *t, int ref);
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void luaH_move (Hash *t, int from, int to);
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#endif
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