easier way to keep `base' correct
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3
lstate.h
3
lstate.h
@@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 1.103 2002/11/18 15:23:43 roberto Exp roberto $
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** $Id: lstate.h,v 1.104 2002/11/21 15:16:04 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@@ -80,7 +80,6 @@ typedef struct CallInfo {
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struct { /* for Lua functions */
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const Instruction *savedpc;
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const Instruction **pc; /* points to `pc' variable in `luaV_execute' */
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StkId *pb; /* points to `base' variable in `luaV_execute' */
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} l;
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struct { /* for C functions */
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int dummy; /* just to avoid an empty struct */
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