more uniformity for defining system-dependent features
This commit is contained in:
20
lobject.c
20
lobject.c
@@ -1,5 +1,5 @@
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/*
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** $Id: lobject.c,v 2.72 2014/01/27 13:34:32 roberto Exp roberto $
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** $Id: lobject.c,v 2.73 2014/02/06 15:59:24 roberto Exp $
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** Some generic functions over Lua objects
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** See Copyright Notice in lua.h
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*/
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@@ -159,22 +159,26 @@ static int isneg (const char **s) {
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/*
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** {======================================================
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** lua_strx2number converts an hexadecimal numeric string to a number.
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** In C99, 'strtod' does both conversions. C89, however, has no function
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** to convert floating hexadecimal strings to numbers. For these
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** systems, you can leave 'lua_strx2number' undefined and Lua will
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** provide its own implementation.
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** =======================================================
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*/
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#if defined(LUA_USE_STRTODHEX)
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#if !defined(lua_strx2number) /* { */
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#if defined(LUA_USE_C99) /* { */
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#define lua_strx2number(s,p) lua_str2number(s,p)
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#endif
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#else /* }{ */
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#if !defined(lua_strx2number)
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/* Lua's implementation for 'lua_strx2number' */
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#include <math.h>
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/* maximum number of significant digits to read (to avoid overflows
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even with single floats) */
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#define MAXSIGDIG 30
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@@ -237,7 +241,11 @@ static lua_Number lua_strx2number (const char *s, char **endptr) {
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return l_mathop(ldexp)(r, e);
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}
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#endif
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#endif /* } */
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#endif /* } */
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/* }====================================================== */
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int luaO_str2d (const char *s, size_t len, lua_Number *result) {
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